Curling: history and rules.

With each new year, more and more diverse sports games appear. And they all have their own specific rules. And their entertainment value is different. But this is precisely what attracts a large number of people who, over time, become fans of a particular sport. However, it should be noted that not all disciplines are able to be included in the program of the Olympic Games. Not only was curling able to achieve this, but it also became an official sport of the Olympics. This review will discuss what rules are typical for this game, which has managed to gain universal recognition from numerous fans. In addition, some historical moments of this interesting sport should be highlighted.

What can you say about this type of competition?

Curling is a sport that has been officially included in the Olympic program since 1998. However, the history of this competition began much earlier. Somewhere in the sixteenth century. Today, a large number of athletes from many countries around the world practice curling. There is nothing strange about this, since the game has a pronounced competitive nature and is able to attract the attention of even those people who have not watched it before. That is why the rules of the game of curling have become of interest to many.

The term "curling", if interpreted from English, means "rotation". Currently, this is the name given to a sports game played on ice. The rules of the game of curling involve the use of a special object such as a pin.

A little history: about the emergence of sports discipline

The game originated in Scotland. It was this country that provided the opportunity for many other countries to become more familiar with this sporting discipline. Basically, curling has taken root where there are conditions suitable for it. After all, at that time, ice filling in certain areas was not carried out. The fields were simple, icy natural bodies of water. Officially, curling is a sport recognized in 1838, when a specialized club was opened. Five years later, after Queen Victoria attended the game, it became appropriately called royal.

What is an Olympic sport?

Although curling was included in the first Winter Olympic Games in Chamonix in 1924, it was not officially considered an Olympic discipline. They began to call him that only after 74 years.

The rules of the game of curling require the use of a specially prepared field. And it must be filled with ice. The size of the playing area is 45.72x5 meters. If you view the field from above, you can see the markings along which the game itself takes place. The important part is the “house”, which looks like a shooting target. This is where athletes need to bring the pin. In addition, the rules of curling mean that the closer to the center she stands, the better it will be for the players of any team.

Dimensions of sports equipment

The pin has the appearance of a rounded projectile. When creating it, a material such as granite is used. The diameter of the stone should not exceed 91.44 centimeters. The height also has a fixed value and is 11.43 centimeters. The weight of the skittles can vary from 17.24 to 19.96 kilograms. A metal handle is attached to the projectile in such a way that it is more convenient to launch it. The rules of curling competitions require the presence of eight pins, 2 for each athlete on the team. In one set with such projectiles there is a brush, as well as a stand used for sliding during the throw.

You will definitely need to choose shoes. It is a pair of boots that have a wide variety of properties. One pair of shoes has a sliding sole, and the other, on the contrary, has an anti-slip sole. The only technical accessory the athletes have is a stopwatch.

Dividing the game into separate periods

Curling, namely a match in this sport, is divided into separate game parts of 10 pieces. They are called "endom". As a result of the completion of all parts, points are determined. Moreover, they will be awarded to the team of athletes who win the race. The second team, accordingly, remains without points. The overall result will be the sum of the points that were received for completing individual stages of the game.

How to make the most accurate throw?

The rules of the game state that there simply cannot be a draw. In that situation, if the teams are tied on points, they will be given an extra run. It is the result that will contribute to the final determination of the winner. You can win competitions through subtle calculations. The athlete is only required to accurately calculate the point at which he should stop before making the throw. The strength of the throw performed is also particularly important. Everything will depend on the skill of the player and how quickly the athletes cope with clearing the road in front of the projectile. This must be done so that he can reach a certain goal faster and more accurately.

for Game

So, we should summarize what was written above and highlight some more aspects when answering the question of how to play curling.

The length of the site should be 146 feet, or 44.5 meters. The width of the playing field is 14 feet 2 inches, or 4.32 meters. The target, called the house, has a diameter of 12 feet, or 3.66 meters. The projectile weighs 44 pounds, or 19.96 kilograms. Granite is used in production. It has a cylindrical shape, a flat surface with high sliding performance. There is a handle at the top of the pin.

What else can be said about this sports discipline?

What other rules are there in curling? Two teams, 4 athletes each, take part in the gameplay. The game is divided into periods independent from each other. There are 10 of them in total. During one end, which is what one period of the game is called, teams take turns firing eight projectiles. When playing a stone, the player must push off from the initial column and accelerate the projectile, moving it along the ice. At the same time, he must either achieve a complete stop of the pin in a certain place, or make sure that it knocks out the projectile of the opposing team. Everything will depend on the chosen tactics. Other players on the same team help the projectile move faster and more accurately by rubbing the ice with brushes. They do this directly in front of the stone. In addition, due to this rubbing, they help correct the movement of the pin.

When all the shells have been played for both teams, the points of the period will be calculated. The jury will only take into account those pins that do not go outside the house. The team whose projectile is closest to the central part of the “target” will win one end. She will receive a point for each pin that is as close as possible to the opponent's stones to the middle of the house.

An additional period in the game that will help determine the winner

With the last throw, a team can gain a very large advantage. Whoever throws the projectile first in the opening end will definitely be a toss-up. In the remaining periods, those players who lost in the previous end begin to throw. If at the end of the period there are no stones left within the target, then a draw will be considered. In the next end, the first team to throw will be the same team that started throwing the pins in the previous game stage. That is why sometimes it is very profitable to throw a projectile, and not to get at least one point.

The winner will be determined by the total sum of all points in all game stages. If their number is equal, an additional period is assigned, which is called extra-end. The winner of this period becomes the winner of the entire game. The team that lost the previous one will throw in the extra end.

The popularity of the game is constantly growing

At this point, the question of what rules of the game of curling exist has been fully considered. We hope that this review helped you understand this sports discipline and understand what it is. In principle, there is nothing complicated or specific in this game. However, interest in it is growing stronger and stronger with each passing day. And people’s passion for sports only makes us happy.

In 1927, the famous Soviet sculptor and monumentalist Ivan Shadov created his masterpiece “Cobblestone – the weapon of the proletariat!” Could Ivan Dmitrievich have imagined that in the future the stone would become a sports equipment for the bourgeoisie.

I would like to tell you about curling, so that you know why they sweep after a cogline and what it means to bring a stone four feet into the house.

Curling originated in the early 16th century in Scotland. Local residents used fragments of rocks for entertainment, floating them along the ideal surface of the lakes, polished by the wind.

The curling field is 44.5 meters long and 5 meters wide. The mysterious circles on the field are called “house”. Each team has eight numbered stones of the same color. Each stone weighs 19.9 kg. No more no less.

Before the start of the game, the teams draw lots. The lucky ones prefer to play second; this is strategically advantageous. Rivals take comfort in choosing the color of the stones. The game is played in up to ten games, which are called ends (from the English End - end).

The rules of the game of curling are very simple. Your team's stones must be closer to the center of the house than the opponent's team's stones. If after eight throws you have only one stone in the “house”, but it is closer to the opponent’s stones to the center, then you have won the end, regardless of how many enemy stones are located in the “house” (circle).

If the stone is located on the blue line, then this means that it was driven four feet. The score is 1:1 or 2:1 at the end of the end. If the stones are equidistant from the center, it means 0:0, and if the players are in doubt, then special means are used. Such a large compass that is installed in the center of the circle.

Two teams of four people play on the ice. Skip - he is also the team captain, vice-skip, number one and number two... Number one starts the game. He takes the stone by the handle, pushes off from the starting block and begins to slide. Then the player releases the stone and it begins to move towards the house.

The ice in front of the stone is not always rubbed, as is usually shown on TV. There are standards by which the force with which a player pushes a stone is determined. This force is determined in seconds.
Measuring the time the stone moves between two lines, the backline and the hogline, makes it clear whether the projectile is fired with sufficient force.


3.6 -3.8 seconds is considered optimal, depending on the condition of the ice. If these numbers are frozen on the stopwatch, then the stone will stop exactly in the middle of the circle. If the throw is weak, teammates sweep, i.e. rub the ice in front of the stone with special brushes. The ice melts, which creates a thin film of water on the surface. This reduces the coefficient of friction and allows the stone to travel a little further or shifts its movement in the desired direction. Now you know why they sweep after a hogline. Contrary to popular belief, it is impossible to slow down the movement of a stone.
The end ends when the team players have sent all sixteen stones to the house.

In this article we will talk about the history of curling and the basic rules of the game. We will try to show that curling is not just strange big stones around which competitors scurry and shout on the ice with brushes in their hands, but precise strategy, skill, passion and, to some extent, luck of the curlers.

Two competing teams, consisting of men or women, take to the ice rink. Each team has 4 players. One by one, one of the members of each team fires heavy projectiles—granite stones—on the ice, which has been filled and prepared in a special way. And there is a marked target on the ice.

This game originated in Scotland. It was a very long time ago - in the sixteenth century. And there is evidence of this. In Dunblane, at the bottom of a drained pond (or lake), a curling shell was discovered, on which the date of its manufacture was engraved - 1511. At Paisley Abbey, in the monastic annals there are records of curling, they are dated 1541. In addition, Pieter Bruegel in 1565 depicted Dutch peasants in two of his paintings enthusiastically playing icestock on the surface of a frozen lake (it is very close to curling). Researchers and historians believe that the name of the game comes from one of the Scottish verbs "curr", describing a roar or low growl. Indeed, when a granite projectile, called a stone, slid along the ice, touching its jagged edges, a characteristic sound could be heard, similar to a roar or growl. In the chronicles of one of the Scottish towns - Darwell, it is said that to play curling, weavers got used to taking heavy loads with them after work, which, in fact, had such a purpose as oppression for the loom. Such stone weights had a handle that could be removed if necessary. So in the past, curling shells came in a variety of shapes. It was only in the eighteenth century that the shape began to acquire its modern cylindrical appearance, precise size and weight. Scotland has a cold climate, which is why the game has become so popular. Then it spread to Canada, the USA and around the world. The first serious competition, the world championship for men, was held in 1959 in Edinburgh. And then the winners were men from Canada. The women's championship was organized in 1979, again in Scotland, but in Perth. The team from Switzerland won then. But in Russia, curling did not take root for a very long time. An attempt was first made in the nineties of the nineteenth century by foreign diplomats. Then curling clubs were created in St. Petersburg and Moscow. But then the revolution happened. Then, in the twenties of the twentieth century, they wanted to revive curling again, but this sport was recognized as a bourgeois game and banned. And so, on the basis of one of the physical education academies, a curling club was formed in 1991. Curling was added to the Winter Olympics in 1998.

What do you need for curling?

To conduct the game, the ice area is pre-filled and prepared in a certain way. This is a rectangle, one side of which can be from 44.5 to 45.72 meters, and the other from 4.42 to 5.0 meters. There is a target marked on the site, the diameter of which is 3.66 meters. It's called "home".

Few people know that the weight of the game stone is almost 20 kg, or more precisely, 19.96 kg. And these shells are made only from special hard granite. It is mined on the Scottish island of Ailsa Craig. The stone is processed and polished with diamond powder, has a sliding surface and a handle at the top that allows you to control the stone. The curler first slides along the platform with the stone, holding it by the handle, and then releases it into a free slide; his path can be from 20 to 30 meters.

Players also have special brushes; they are made of carbon, fiberglass or other durable synthetic polymers, and the rubbing surface is made of cardura. It is with this that the player rubs the ice surface in front of the stone as it moves.

A stone-throwing curler wears Teflon sliders on his shoes to glide. Professional curling shoes are expensive, but they are practical, warm and comfortable. To prevent injury, the use of knee pads is permitted.

What are the ground rules?

Victory is awarded to the team that scores more points during the match. There are ten game periods, they are called ends. Each team includes four players. The athletes’ task during the end is to try to make every effort to get as many “curling stones” released by their team players towards the center of the “house” (scoring target). By the end of the end, for each stone placed closer to the center of the target (compared to the position of the opponent’s stones), the team receives a point.

A total of 160 stones are released per game. That is, in each period there are 16 shells, this number is divided equally between the 2 playing teams. It turns out that each player from the team will launch two sports equipment. The “task” for each stone is given by a skip, which is the name given to the player located in the “house”. It all depends on the tactics and situation at home. Sometimes you need to try to make the stone stop in the place the team wants. And sometimes you need to release it so that “your” stone knocks the opponents’ stones out of the marked scoring zone. When the stone moves, players should no longer touch it. But you can rub ice in front of a stone, this is called sweeping. This is done in order to change the condition of the ice surface in a certain place on the site. This way you can try to maintain (or slightly change) the trajectory along which the stone slides and slightly extend the path of its independent movement. This activity is not at all as simple as it may seem to the audience. During a sweep, the player's pulse reaches 180 beats per minute, and the muscles of the legs and arms are heavily loaded. These movements cannot be compared to the way we rub the floor of the house when cleaning! Sometimes, if a stone has been placed in a very successful manner, they try to protect it, that is, to create difficulties for the enemy’s stone so that he does not knock it out. The most important is the last throw of the team, it decides almost everything. In the first end (period), a draw decides the fate of throws for the teams. And in the subsequent ones - the main, decisive throw for the team that lost the previous end. But the game requires not only strength and dexterity, but also tactical moves. For example, some teams deliberately make an ineffective last throw. Indeed, in this case, the team, although it will lose a possible point, will receive a preferential last throw in the future. At the end of the match, the amount of points earned is calculated. If the teams have an equal number of points, then another period of the game will be assigned, it is called an extra end. The very last launch of the stone in it will be done by the player of the team that lost in the previous, that is, the tenth end.

What should a curler be able to do?

The criteria by which an athlete’s skill can be judged include his ability and ability to give the “curling stone” the required speed and set the direction of its sliding along the court in such a way that:

  • the projectile stopped exactly where it was intended;
  • hit the enemy’s stone at the right angle and displaced him, or even better, knocked him out of the “house”.

To achieve the set goals, it is necessary to calculate the forces at the moment when repulsion is made from the block, and set the direction. Actions must be clear and coordinated.

The success of the game largely depends not only on the skill of the team players, but also on the coherence, clarity of their actions and the supply of tactical combinations. It is for the nuances and tactical moves that curling received its unofficial name - “chess on ice.” People who know the rules and subtleties of this game assure that it is interesting and spectacular. MirSovetov wishes good luck to the athletes at the ongoing Olympic Games!

Of course, like everyone else, I’ve seen curling competitions on TV more than once, but I didn’t even suspect that this game could be played like bowling. Those. just order a path, come and have fun polishing the ice with a mop brush. And there is no need to enroll in a special group and train for years. mosblog invited everyone to compare their strength and the number of successfully thrown stones, and, of course, such an event could not be missed.
So, on a frosty Saturday morning, a company of 8 people gathered in curling club "New League" .
The club is located about a 5-minute walk from the Maryina Roshcha metro station (a beautiful station, by the way, in the art nouveau style with nice mosaic panels). Actually, the part dedicated to curling is an indoor 4-lane skating rink, with warm locker rooms and a small lounge with sofas and food.
At the entrance there is a hanger with vests:


It’s quite cool on the ice (according to my feelings, no more than 13-15 degrees), so these things really help to stay cool. We all enjoyed using them.

At the very beginning, inventory is issued:


and shoes:

For curling, special boots are used, one of which is ordinary, but the second has a very slippery sole (slider), on which a special rubber galosh is put on top - an anti-slider. It looks something like this:

By the way, curling boots are much more comfortable than bowling boots.

Along with the boots, you are given disposable socks and a soft knee pad that fits on your right leg (if you have a jogging leg).

To the side of the ice there are comfortable sofas with blankets. Here you can sit comfortably while waiting for your teammates or have a little refreshment.

It is better to dress warmly, thick jeans, a fleece and a vest are generally enough, but an additional T-shirt inside will not be superfluous, especially if this is your first time. And gloves will also come in handy. It is better if they are not slippery, then you won’t have to take them off every time you throw a stone or sweep.

It all starts with practicing the first sliding movement. You need to remove the anti-slider from your left foot, rest your right (or push) foot on the block, take a brush in your left hand, a stone in your right, and make a beautiful lunge. Here our instructor shows how to do it correctly:
.
The stone must be held so that the handle is turned 10 or 50 minutes relative to the player, and the brush is placed sideways and placed on the shoulder.
Everything looks completely elementary when you look from the outside. The problems begin the moment you remove the anti-slider. Because the sole is not just slippery, but Very slippery. The second difficulty is maintaining balance at the moment when you change legs during a push. And finally, release the stone in time (before the red hog line). It's very comfortable to hold on to while you're sliding. But when he is already far away, taking a vertical position from a graceful lunge is not so easy.

At first, you need the help of a friend.

We had a couple of attempts each, after which we felt more confident and began to actually play.
The team consists of 4 people, one of them is the captain - his place is in the house. From there, he points the players in the direction of the throw and helps with advice. Like a real captain, he is the last to leave the ship, because... It is his throw that is the final and in a normal game decides, if not everything, then a lot. In our case, the captain's main task was to help the opponents' stone leave the house confidently. If he even had a problem with it. For the most part, we threw stones so that they merrily hit the far side without any help from the sweepers. Hence the moral - it is better to throw weakly than strong. Moreover, a stone that hits the side is eliminated from the game.

Sweepers are two players who use brushes to give the stone the desired trajectory. By polishing the ice, you can “pull” the stone an additional 1-2 meters, and also slightly correct its path. The process is exciting, warming and the main thing is to stop in time. We obviously “grinded” a couple of times, and the stone flew outside the house. Actually, we only managed to get one into the house...

Teams throw stones in turns, each has two throws, and accordingly, everyone plays the role of a sweeper and a thrower.


When you play, you have absolutely no time to take photos, so everything in this picture is wrong (except for turning the knob). Firstly, the anti-slider has not been removed. Secondly, the stone is released after the red line. Thirdly, the stone is completely foreign (ours were yellow). But in general, the thrower looks something like the picture above.
But there are also people who look much more graceful on the ice:

the photograph was shamelessly stolen from akostra (since similar ones of mine were not distinguished by decent sharpness, by the way, I generally recommend looking at Tanya’s report, there is a lot of interesting stuff there).

Of the two hours allotted to us, one was spent on instruction and test shots, and the rest of the second was spent on the game itself. Unfortunately, we only managed to play two ends (despite the fact that under standard conditions 8-10 ends are played in about two hours), so be prepared for the fact that for the first time you most likely will not have time to play the entire game. But you will definitely like it. At least all the members of our two teams were delighted with the process.

In the New League, the cost of a track is now 8,000 rubles/hour* (this amount includes equipment and basic instruction). It seems that it is very expensive, especially since in our experience it takes at least 2 hours. But if you divide it by 8 people, you get 2000 rubles per nose, which is not so scary, and the pleasures are just a ton. Definitely try it if you haven't already. I'm already actively thinking about where to gather 7 people for the next game :)

* The price per track varies depending on the month, the most expensive ones are in December and January, but in February and March they are cheaper, and there are all sorts of promotions

Expensive mosblog thank you so much for this game! I really want to continue :)
In addition, I am sincerely glad that I finally met in person


8.1. Playground

8.1.1. The playground has an ice surface. The length of the site is 45,720 meters (150 feet). The maximum width of the pitch between the inside edges of the touchlines is 5,000 meters (16 ft 5 in). This area is limited by drawn lines or special dividers placed along its perimeter. If the size of the existing sports facility does not allow these dimensions, then the length may be reduced to a minimum size of 44.501 meters (146 feet) and the width to 4.420 meters (14 feet 6 inches).

8.1.2. On both sides of the ice between the side lines there are clear, clearly visible parallel lines on the ice:

(1) T-line ( tee line), or a house center line, with a maximum width of 1.27 cm (1/2 inch), which is located so that its center is 17.375 meters (57 feet) from the center of the site.

(2) Back line (back line), or back line, with a maximum width of 1.27 cm (1/2 inch), which is positioned so that its outer edge is 1.829 meters (6 feet) from the center of the tee line.

(3) Hog line ( hog line), or a scoring line, 10.16 cm (4 inches) wide, which is positioned so that the distance between its inner edge and the center of the tee line is 6.401 meters (21 feet).

(4) Center line ( center line), a maximum width of 1.27 cm (1/2 inch) that connects the centers of the tee lines and extends 3.658 meters (12 ft) beyond the centers of each tee line.

(5) Pad line ( hack line), 0.457 meters (1 ft 6 in) long and a maximum width of 1.27 cm (1/2 inch), which is drawn parallel to the tee line, at each end of the center line.

(6) Control line ( courtesy line), 15.24 cm (6 inches) long and 1.27 cm (1/2 inch) maximum width, which is applied 1.219 meters (4 feet) outward from and parallel to the hog line, on each side of the court.

(7) For wheelchair curling competitions, there shall be two thin wheelchair lines on each side of the court, parallel to and on either side of the center line, extending from the hog line to the outer edge of the nearest circle. The outer edges of each line are located 0.457 meters (18 inches) from the center line.

8.1.3. The center of the house, or tee, is located at the intersection of each tee line with the center line. Centered at this point, four concentric circles are drawn on each side of the court with outer edge radii of 1.829 meters (6 ft), 1.219 meters (4 ft), 0.610 meters (2 ft) and a minimum inner circle radius of 15.24 cm (6 inches) ).

8.1.4. On each line of blocks, two blocks are installed on either side of the center line. The distance from the center line to the inside edge of each pad is 7.62 cm (3 inches). The width of each pad should not exceed 15.24 cm (6 inches). The shoe is secured to a suitable material and the inside edge of that material is positioned along the inside edge of the shoe line so that the shoe does not extend beyond the shoe line more than 8 inches (20.32 cm). If the block is embedded in ice, the depth of immersion should not exceed 3.81 cm (1.5 inches).


8.2. Curling stones

8.2.1. A curling stone must be round in shape, with a stone circumference not exceeding 91.44 cm (36 inches) and a stone height not less than 11.43 cm (4.5 inches). The weight of the stone, including handle and screw, must not exceed 19.96 kg (44 lbs) and must not be less than 17.24 kg (38 lbs).

8.2.2. Each team uses a set of 8 stones that have identical colored handles and clearly visible individual markings. If damage renders a stone unsuitable for play, a replacement stone is used. If there is no spare stone, then the previously released stones are returned to the game.

8.2.3. If a stone breaks during play, teams will determine where the stone(s) will be placed following the “Spirit of Curling.” If agreement cannot be reached, then the end is replayed.

8.2.4. If a stone turns over during movement or comes to rest on its side or handle, it is immediately removed from the game.

8.2.5. If the handle becomes completely detached from the stone during a throw, the thrower has the option of either continuing play or re-throwing after returning all the displaced stones to their original positions.

8.2.6. A stone that does not completely intersect the inside edge of the hog line in the playing area of ​​the court is immediately removed from play, unless it collides with another stone, in which case it remains in play.

8.2.7. A stone that has completely crossed the outer edge of the back line in the playing area of ​​the court is immediately removed from play.

8.2.8. A stone that touches the play line or touchline is immediately removed from play and is prevented from hitting adjacent courts.

8.2.9. The location of the stones relative to the center of the house is determined only visually until the last stone in the end is thrown. The exception is when it is necessary to determine whether the stone is in play, or before the second, third or fourth throw in the end (the fifth since the beginning of the 2018/2019 season) to determine whether the stone is in the free defenders' zone.

8.2.10. Teams must not alter the design of the stone or place or attach any objects to the stones.

8.3. Teams

8.3.1. A team consists of 4 players. Each player performs two throws in each end in a certain sequence, alternating with the opponent.

8.3.2. Before the start of the game, the team establishes the throwing order and the position of the skip and vice-skip and maintains them throughout the match, except in the case described in paragraph (8.3.4) (2). A team that intentionally changes the order of shots or the position of players during the game will be given a forfeit, unless this was done during a player substitution.

8.3.3. If one of the players is missing at the start of the game, the team may:

(1) Start the game with three players, with the first two players making three throws each and the third player making two throws. In this case, the absent player may enter the game at the beginning of any end in accordance with the order of throws and the positions of the skip and vice-skip announced before the start of the game; or

(2) Start the game with a named substitute.

8.3.4. If a player is unable to continue play, the team may:

(1) Continue the game with three people. In this case, the eliminated player can only return to the game at the beginning of the end. A player can leave the game and return to it only once per match; or

(2) Substitute a player at the start of the next end. In this case, the throwing order and the positions of the skip and vice-skip may be changed (the revised throwing order remains until the end of the game) and the replaced player is not allowed to return to the game.

8.3.5. A team cannot play a game with less than three people. Each player must complete all of his throws in each end.

8.3.6. In competitions where substitutes are permitted, only one substitute may be entered and used. In case of violation of this rule, the team is given a technical defeat.

8.3.7. If a player throws his first stone in an end and fails to throw his second stone, the following order of throws is used for the rest of the end:

(1) If the first player is unable to complete his second throw, the second player takes it.

(2) If the second player is unable to complete his second throw, the first player takes it.

(3) If the third player is unable to complete his second throw, the second player takes it.

(4) If the fourth player is unable to complete his second throw, the third player takes it.

8.3.8. If the player whose turn it is to throw is unable to complete both throws, the following throw order is used for the remainder of the end:

(1) If the first player is unable to complete his throws, the second player makes three throws, the third player makes three throws, then the fourth player makes the remaining two throws.

(2) If the second player is unable to complete his throws, the first player makes three throws, the third player makes three throws, then the fourth player makes the remaining two throws.

(3) If the third player is unable to complete his throws, the first player makes his first throw, the second player makes his second throw, then the fourth player makes the remaining two throws.

(4) If the fourth player is unable to complete his throws, the second player makes his first throw and the third player makes his second throw.

8.4. Position of players on the court

8.4.1. Players of the team not taking the throw:

(1) During the shooting process, players stand motionless along the side lines of the court between the control lines. The following cases are exceptions:

 The skip and/or vice-skip may stand motionless behind the backline of the playing area without interfering with the skip or vice-skip of the throwing team.

 The player preparing to take the next throw may stand motionless on the side of the court behind the blocks in the throwing area.

(2) Players of the team not taking the throw may not make any movements or positions that could interfere with, distract or intimidate the player taking the throw. If such actions were taken or some external force prevented the player from making the throw, he has the opportunity to either continue the game or re-roll after returning all the displaced stones to their original positions.

8.4.2. Players of the team taking the throw:

(1) There is a skip or vice-skip in the house when it is the skip's turn to throw, or when the skip is not on the court.

(2) During the direct execution of the team’s throw, the player in the house must not go beyond the hog line, and at least one foot/wheel of the wheelchair must be on the ice of the playing area of ​​the court.

(3) Players who are not in the house and not throwing take the sweeper positions.

(4) Any incorrect position of the players will result in the removal of the released stone from play, followed by the restoration of all displaced stones to their original positions by the team that did not violate the rule.

8.5. Performing a throw

8.5.1. Unless the order is pre-determined or decided by test throws, the team to throw first in the first end is determined by lot. This order continues until one team wins an end, after which the team that wins the end takes the first throw in the next end.

8.5.2. Unless otherwise determined in advance, the team throwing the first throw in the first end chooses the color of the stones for the game.

8.5.3. The player throwing with his right hand makes it from the block located to the left of the center line. The player throwing with his left hand makes it from the block located to the right of the center line. If a throw is made from an incorrect block, the stone is removed from play and all displaced stones are returned to their original positions by the team that did not violate the rule.

8.5.4. The stone must be completely released from the hand to the hog line in the throwing area. If a player does not release the stone before the hog line, the stone is immediately removed from play by the throwing team.

8.5.5. If a stone not released before the hog line is not immediately removed from play and moves other stones on the court, that stone is removed from play by the throwing team and all moved stones are returned to their original positions by the non-offending team.

8.5.6. The throw is considered completed if the stone touches the tee line (hog line for wheelchair curling) in the throwing area. A stone that does not touch the corresponding line may be returned to the player for a re-throw.

8.5.7. All players must be ready to throw when it is their turn. Excessive delay of the game is not allowed.

8.5.8. If a player throws a stone belonging to another team, then after it stops, this stone is replaced by a stone belonging to the team that performed the throw.

8.5.9. If a player throws out of turn, the end continues without taking into account this error. The player who misses his throw takes his team's last throw in that end. If it cannot be determined which player missed the turn, then the team's last throw in that end is made by the player who made the first throw in the end.

8.5.10. If a player accidentally makes more than two throws in one end, the end continues without taking into account this error, and the number of throws for the last player of the team that violated the rule is reduced accordingly.

8.5.11. If a team hits two shots in a row in the same end:

(1) The second stone is removed from play and all displaced stones are returned to their original positions by the non-offending team. The player who violated the rule takes his team's last throw in that end.

(2) If the error is not discovered before the next throw, the end is replayed.

8.5.12. If the wrong team plays the first stone in the end:

(1) If an error is discovered after only the first throw has been made, the end is replayed.

(2) If an error is discovered after the second throw has been made, play continues without taking into account the error.

8.6. Free defender zone

8.6.1. A stone that comes to rest between the tee line and the hog line in the playing area of ​​the court that does not include the house is considered to be in an area designated as the Free Guard Zone. A stone that ends up before or on the hog line after colliding with another stone located in the free defenders zone is also considered to be in the free defenders zone.

8.6.2. If, before the sixth throw in an end, a fired stone directly or indirectly knocks an opponent's stone out of bounds in the free defenders' zone, the released stone is removed from the game and all displaced stones are returned to their original positions by the team that did not violate the rule.

8.7. Sweeping

8.7.1. The sweeping motion of the brush can be in any direction (it does not have to cross the entire width of the stone), must not leave any debris in the path of the moving stone, and must end on one side of the stone.

8.7.2. Only sweeping of a moving stone is permitted. A stone set in motion by a released stone, directly or indirectly, can be swept by one or more players of the team to which it belongs, anywhere before the tee line in the playing area of ​​the court.

8.7.3. The released stone may be swept by one or more players of the throwing team anywhere before the tee line in the playing area of ​​the court.

8.7.4. No player may sweep the opposing team's stone unless it crosses the tee line in the playing area of ​​the court. It is also not allowed to start sweeping the opponent's stone before it touches the tee line in the playing area of ​​the court.

8.7.5. Behind the tee line in the playing area of ​​the court, only one player from each team is allowed to sweep the stone. This can be any player from the throwing team and only the skip or vice-skip of the non-throwing team.

8.7.6. Behind the tee line, the team has an advantage in sweeping its own stone, but this should not prevent a player from the opposing team from sweeping.

8.7.7. If a sweep violation occurs, the non-offending team can either leave things as they are or place the stone, and any stones that would have been involved in the play, where they would have stopped if the violation had not occurred.

8.8. Touching a moving stone

8.8.1. Between the tee line in the shooting area and the hog line in the playing area of ​​the court:

(1) If a moving stone is hit by the team it belongs to or its equipment, it is immediately removed from the game by that team. It is not a violation for the thrower to touch the stone twice before the hog line in the throwing area.

(2) If a moving stone is touched by the opponent's team or equipment, or by any external force:

 If a throw was made with this stone, the throw is repeated.

 If the stone was not thrown, it is placed where it would have stopped had it not been touched, in the reasonable opinion of the team to whom it belonged.

8.8.2. Within the hog line in the playing area of ​​the site:

(1) If a moving stone is hit by the team it belongs to or by its equipment, the movement of the stone is not interrupted, and after it stops, the opposing team has a choice:

 Remove this stone from the game and return all moved stones to their original positions.

 Leave all stones in their places.

 Place all the stones where the team reasonably believes they would have stopped if the contact had not occurred.

(1) If a moving stone is touched by the opposing team or its equipment, the movement of the stone is not interrupted, after which the non-offending team places the stone where it reasonably believes it would have stopped had it not been touched.

(2) If a moving stone is hit by any external force, the movement of the stone is not interrupted, after which all stones involved in the draw are placed where they would have stopped if the incident had not occurred. If the teams cannot reach an agreement, the throw is repeated after all displaced stones have been returned to their original positions. If the teams cannot agree on the starting position of the stones, the end is replayed.

8.8.3. When performing test production throws:

(1) If a moving stone is hit by a player of the throwing team, the stone is removed and the result of the throw is 199.6 cm.

(2) If a moving stone is hit by a player of the team not throwing the throw, the throw is retaken.

(3) If the moving stone is hit by any external force, the throw is repeated.

8.8.4. If a moving stone is touched by a stone that bounces off a lane divider, the non-throwing team, using their common sense, must place the stone where it would have stopped if there had been no contact.

8.9. Displacement of a fixed stone

8.9.1. If a stationary stone, which had no effect on the result of a moving stone, was displaced by a player, then it is returned to its original position by the team that did not violate the rule.

8.9.2. If a stationary stone, which had no influence on the result of a moving stone, was displaced by any external force, then it is returned to its original position by mutual agreement of the teams.

8.9.3. If a stone standing in the path of a moving stone was moved by a player, then the movement of the stone is not interrupted, after which the team that did not break the rule has a choice:

(1) Leave all stones in their places.

(2) Remove from play the stone whose path would have been changed and restore to the original positions of all stones that were moved after the rule was violated.

(3) Place the stones as in the team's reasonable opinion they would have been positioned if the stone had not been displaced.

8.9.4. If a stone standing in the path of a moving stone was displaced by some external force, then the movement of the stone is not interrupted. The stones are then placed as they would have been if the stone had not been displaced. If the teams cannot reach an agreement, the throw is repeated after all the displaced stones have been returned to their original positions. If the teams cannot agree on the starting positions of the stones, the end is replayed.

8.9.5. If the displacement occurred as a result of a collision with a stone that bounced off the side of the court, the stones are returned to their original positions by the team that did not throw.

8.9.6. When performing test production throws:

(1) If a stone is dislodged by a player of the throwing team before the referee has completed the measurement, the stone is removed and the result of the throw is 199.6 cm.

(2) If a stone is moved by a player of the non-throwing team before the referee has completed the measurement, the stone is returned to its original position by the throwing team.

(3) If the stone is moved by any external force before the referee has completed the measurement, the stone is returned to its original position by the throwing team.

8.10. Equipment

8.10.1. No player must damage the ice surface with his or her equipment or leave hand or body marks on the ice. The procedure for responding to these actions is as follows:

1st incident = first official warning from the referee, damage control;

2nd incident = second official warning from the referee, damage control;

3rd incident = player removed from the court, damage repaired.

8.10.2. Equipment and equipment should not be left on the ice unattended.

8.10.3. Teams must not use electronic intercoms or voice altering devices during the game. During the game, the use of electronic devices that provide information to players on the court is prohibited, with the exception of stopwatches, which provide only time information.

8.10.4. If using a properly functioning electronic device to determine the hog line rule:

(1) The handle of the stone must be activated before the throw is made, otherwise a hog line violation will be called.

(2) The throwing hand must not be gloved or mittened. If a rule is broken, the released stone must be removed from the game, and all displaced stones must be returned to their original positions by the team that did not break the rule.

8.10.5. The athlete's equipment includes a curling brush. The use of the stone release device (extender) is limited to the following:

(1) The extender may not be used in any competition organized by the Federation, with the exception of wheelchair curling competitions.

(2) A player who selects an extender to make a throw must use it to make all of his throws for the entire game.

(3) The stone must be released in a straight line from the block to the intended target.

(4) The stone must be completely released from the extender before any player's foot touches the tee line in the stone release area. The stone is released when it touches the hog line in the throwing area.

(5) The extender must not contain any mechanical advantage other than acting as an extension of the arm.

(6) If a violation occurs when releasing a stone by an extender, the released stone must be removed from play and all dislodged stones returned to their original positions by the non-offending team.

8.11. Account management

8.11.1. The result of a match is determined either by the majority of points obtained after all ends of the game are completed, or in the case where a team recognizes the victory of the opponent, or when one of the teams arithmetically has no chance of winning, provided that a minimum number of ends are completed. A team that is arithmetically unable to win can finish the current end, but cannot start the next. However, if a team has arithmetically lost its chances of winning in the last end of the game, the game must end at the moment this occurs and the end will not be completed. If the score is tied at the end of the game, the extra end/ends are played and the first team to score points wins.

8.11.2. At the end of the end (after all rolls have been made), a team scores one point for each of its stones in or touching the house that are closer to the center of the house than any of the opponent's stones.

8.11.3. The score in the end is determined after the skips or vice-skips located in the house agree on the score. If stones that could affect the score are moved before a decision is made, the team that did not break the rule receives the advantage that would have resulted from the measurement.

8.11.4. When determining the score in an end, if teams cannot visually determine whose stone is closer to the center or whether the stone touches the house, a measuring device is used. Measurements are taken from the center of the house to the nearest edge of the stone. One player from each team, located in the house, is allowed to observe any measurement made by the measuring device.

8.11.5. If two or more stones are so close to the center of the house that it is impossible to use a measuring device, the determination is made visually. 8.11.6. If a solution is not reached either using a measuring device or visually, the stones are considered to be equally spaced and:

(1) If the measurement could determine the score in the end, a score of zero is recorded.

(2) If the measurement could determine additional points, then only stones exactly located closer to the center are counted.

8.11.7. If an external force causes the stones to move which could affect the score before the teams have agreed on the score, the following applies:

(1) If the displaced stones determined which team won the end, then that end is replayed.

(2) If one of the teams already had points scored and a displaced stone would have scored additional points, the team has the choice of either keeping the points already scored or replaying the end.

8.11.8. A team can only admit defeat when it is their turn to throw. If a team admits defeat before the end of the end, the score for the end is determined as follows:

(1) If both teams have stones left to throw, the score will be indicated as “X-X”.

(2) If only one team has completed all of its throws in an end:

 If a team that has already completed all its throws has a stone/stones in its house that are potentially worth points, then no points are awarded to either team and the score on the scoreboard is indicated as “X-X” unless the points are relevant to determining the final score. game result.

 If a team that does not complete all its throws has a stone/stones in its house that are potentially worth points, then those points are awarded to that team and recorded on the scoreboard.

 If there are no stones in the house that bring points to any of the teams, the score on the scoreboard is indicated “X-X”.

8.11.9. If a team is not available to start the game at the scheduled time, the following occurs:

(1) If the start of the game is delayed by 1-15 minutes, the team not late for the start of the game receives one point and the choice of first or second throw in the first valid end of the match; one end is considered completed.

(2) If the start of the game is delayed by 15-30 minutes, then the team not late for the start of the game receives one additional point and the choice of first or second throw in the first valid end of the match; two ends are considered completed.

(3) If the game has not started after a 30-minute delay, the late team will be awarded a forfeit.

8.11.10. The score of a game that ends in a technical defeat is designated “W-L” (win-loss).

8.12. Interrupting the game

8.12.1. If the game was interrupted for any reason, it resumes from the moment it was stopped.

8.13. Wheelchair curling

8.13.1. Stones are released from a stationary carriage.

8.13.2. When releasing a stone in the area between the blocks and the outer edge of the beginning of the house, the stroller must be installed in such a way that when the throw begins, the stone is on the center line. When releasing a stone in the area between the outer edge of the home and the hog line, the wheelchair must be positioned so that the stone is completely inside the wheelchair curling lines when the throw begins.

8.13.3. During the throw, the thrower's feet must not touch the ice, and the wheelchair wheels must have direct contact with the ice.

8.13.4. The throw is performed either by hand or with the help of an approved stone release device (extender). The stone must be released from the hand or extender before it crosses the hog line in the throwing area.

8.13.5. The throw is considered completed if the stone touches the hog line in the throwing area. A stone that does not cross the hog line in the throwing area may be returned to the player and the throw performed again.

8.13.6. Sweeping is not permitted in wheelchair curling competitions.

8.13.7. If a rule violation is detected during the throw, the released stone is removed from the game, and all displaced stones are returned to their original positions by the team that did not violate the rule.

8.13.8. In World Curling Federation competitions, the team on the ice must consist of four players of both sexes during all matches. A team that violates this rule is given a technical defeat.

8.13.9. All games consist of eight ends.

8.14. Mixed team competition (mixed)

8.14.1. Each team must have two men and two women who perform throws alternately (M, F, M, F or F, M, F, M). Substitute players are not allowed.

8.14.2. If a team plays with three players, the order of throws by gender must be maintained (M, F, M or F, M, F). If this occurs during the game, the team's shooting order may be changed to accommodate this criterion.

8.14.3. The positions of skip and vice-skip can be occupied by any team player, but they must be of the opposite sex.

8.14.4. Each game consists of eight ends.

8.14.5. Each team may have one coach and one official representative. Only these two people may be on the coaches' stand during the match.

8.14.6. When performing test staged throws, the team independently determines which gender players will be sweepers.

8.15. Mixed pairs competition (double mixed)

8.15.1. A team consists of two players: one man and one woman. Substitute players are not allowed. Both players must take part in the game throughout the match, otherwise the team will be given a forfeit. Each team may have one coach and one official representative.

8.15.2. The game is scored in the same way as in regular curling. "Stationary" stones placed before the start of each end can be worth points.

8.15.3. Each game consists of eight ends.

8.15.4. Each team makes five throws per end. The player who makes the first throw in an end also makes the last throw in that end. Another player on the team takes the second, third and fourth throws in that end. The player taking the first throw may vary from end to end.

8.15.5. No stone, including "stationary" stones and those in the house, can be knocked out of bounds until the fourth throw is made in the end (the fourth stone thrown is the first stone that can be used to knock any stone out of bounds). If this rule is violated, the released stone is removed from the game, and all displaced stones are returned to their original positions by the team that did not violate the rule.

8.15.6. Before the start of each end, one of the teams must place its "stationary" stone in one of two positions in the playing area of ​​the court, designated "A" and "B". The opponent's stone is placed in the position that remains free. The positions of the “stationary” stones should be as follows:

(1) Position “A”: The stone is placed on the center line either immediately before or immediately after one of the 3 points marked on the center line (see diagram 2):

 Midway between the hog line and the outer edge of the nearest house circumference.

 At a distance of 0.915 meters (3 feet) from the first position closer to the house.

 At 0.915 meters (3 feet) from the first position closest to the hog line.

In the absence of a competition official, teams must determine the "A" position for each playing court prior to the start of pre-match warm-ups, taking into account the condition of the ice. This position must be used throughout the match.

(2) Position "B": The stone is placed on the center line at the end of the four-foot circle, with the back edge of the stone touching the back edge of the four-foot circle (see diagram 2).

(3) “PowerPlay”. Each team, once per game, if it has the right to choose the position of the “stationary” stones, can place the stones in the “power play” position. The house stone (B) of the team having the last stone is placed on one side of the house so that its back edge touches the tee line at the boundary of the 8- and 12-foot circles. The defensive stone (A) is located on the same side of the court and at the same distance as was determined for the central defender (see diagram 3).

The power play position cannot be selected in the extra end.

8.15.7. The procedure for determining the team that makes the decision on the position of the “stationary” stones:
(1) The teams participating in the match determine which of them will decide on the position of the “stationary” stones in the first end using test staged throws. The decision is made by the team with the lower result of the test shot.
(2) During the game, the decision on the position of the “stationary” stones is made by the team that lost the previous end.

(3) If an end ends with a score of zero, the decision on the position of the “stationary” stones is made by the team that started that end.

8.14.8. The team whose "stationary" stone is in position "A" (in front of the house) takes the first throw in that end. The team whose "stationary" stone is in position "B" (in the house) takes the second throw in that end.

8.15.8. The team whose "stationary" stone is in position "A" (in front of the house) takes the first throw in that end. The team whose "stationary" stone is in position "B" (in the house) takes the second throw in that end.
8.15.9. While one of the team players is making a throw, another player can be anywhere on the ice surface of the playing court. After the thrower has released a stone, both players may sweep the released stone as well as any of their own stones that are in motion anywhere on the court before the tee line. This rule applies to all team throws, including test throws.

8.15.10. If a violation of the rules in the order of throws is detected, the released stone is removed from the game, and all displaced stones are returned to their original positions by the team that did not violate the rule. If the foul is not detected before the next throw is played, play continues as if no foul had occurred, with the player who made the first throw in an end being allowed a maximum of two throws in that end.


Rules of conduct for athletes in accordance with "The Spirit of Curling"

Curling is a game of tradition and skill. It's not just a well-executed throw that is admirable, but also how the centuries-old traditions of curling are embodied in the true spirit of the game. Curling players compete to win, not to humiliate their opponents. A true player will never distract or interfere with his opponent during the game and would rather lose than win unfairly.

Curling players never intentionally break the rules of the game and are respectful of any of its traditions. If a player inadvertently breaks the rules, he must be the first to report it.

While the primary purpose of curling is to test the skill of the players, the spirit of curling requires fair play, good feelings and honorable behavior.

The spirit of curling must influence both the understanding and execution of the rules of the game and the behavior of all participants on and off the ice.

IMPORTANT

SPORTS DISCIPLINES

Curling competitions are held in the following sports disciplines in accordance with the All-Russian Register of Sports:
1) Curling;
2) Curling - mixed;
3) Curling - mixed pairs;
4) Wheelchair curling - mixed.

AGE GROUPS OF COMPETITION PARTICIPANTS

Curling competitions are held in the following age groups:

  • men and women 22 years and older (minimum age 14 years);
  • juniors and juniors up to 22 years old (minimum age - 14 years);
  • boys and girls under 19 years of age; (minimum age – 12 years);
  • boys and girls 10-14 years old.

To participate in sports competitions, an athlete must reach the specified age in the calendar year of the sports competition.

One player from the age group up to 19 years old can participate in one team participating in competitions under 22 years old. One player of the younger age group can participate in one team participating in competitions under 19 years of age.

PARTICIPATING TEAMS

1. A team must start the competition with four players (two players for mixed doubles competitions) performing throws. A team will receive a forfeit in each game at the start of the competition until it is able to start the competition with four entered players. In exceptional cases and upon receipt of the approval of a commission of three people (the President of the Federation or his representative, the technical delegate of the competition, the chief judge of the competition), a team may receive permission to start competitions with three players.

2. During the game, the coach, substitute player and other officials are prohibited from communicating with their team or being on the court, except during specially designated breaks or team timeouts. This restriction applies to all verbal, visual, written and electronic communications, including attempts to signal a team time-out. The coach, alternate and one team official may be present during the team's warm-up, but may not communicate with the team during test shooting. The coach and other team personnel located on the coaching stand are not allowed to view or listen to television broadcasts. The person who violates the rule is removed from the coaches' stand until the end of the match.

GAME DURATION

1. In competitions where games consist of 10 ends, a minimum of 6 ends must be played during the round-robin tournament and tiebreakers, and 8 ends must be played in playoff games.

2. In competitions where games consist of 8 ends, a minimum of 6 ends must be played.

GAME TIMELINE

1. Each team receives 38 minutes of reflection time in a game consisting of 10 ends, and 30 minutes of reflection time in a game consisting of 8 ends (in mixed doubles competitions, each team receives 22 minutes, and in wheelchair curling – 38 minutes each). This time is recorded and available for review by players and coaches throughout the game.

2. If a team delays the start of the game, each team's time will be reduced by 3 minutes 45 seconds (2 minutes 45 seconds in mixed doubles competition, 4 minutes 45 seconds in wheelchair curling) for each end considered completed.

3. If an extra end is required, the teams' time is reset and each team receives 4 minutes 30 seconds of thinking time per extra end (3 minutes in mixed doubles, 6 minutes in wheelchair curling).

4. The game and each end begins after the corresponding break has expired. The throwing team's time does not start at the start of the game/end, unless the team delays the start (moving from the block or releasing the stone from the extender), in which case the clock will start. If there is no delay, then the timing of the team performing the second throw in the end starts first.

5. Once all the criteria listed below are met, the non-throwing team becomes the throwing team and its timing begins:

(1) All stones have stopped or crossed the back line.

(2) The positions of stones displaced by a foul by the throwing team and requiring restoration are restored.

(3) The playing court is cleared for the other team, with the house player moving behind the back line and the thrower and sweepers moving to the side lines.

6. Team time stops as soon as the stone touches the tee line (hog line in wheelchair curling) in the throwing area.

7. A team throws only when its time is or should be running. Any violations will result in the throw being re-rolled after all displaced stones have been returned to their original positions by the non-offending team. The timing of the offending team will begin as soon as all dislodged stones have been returned to their original positions and will be stopped when the re-released stone touches the tee line (the hog line in wheelchair curling).

8. If it is necessary to restore the original positions of the stones as a result of a disturbance caused by an external force, the time of both teams is stopped.

9. Team timing is stopped at any time when the referee intervenes in the game.

10. After the teams have come to an agreement on the score of a given end, there is a break during which neither team’s time runs. If a measurement is required, the break begins at the end of that measurement. If the break is 3 minutes or more, the teams are informed that there is 1 minute left before its end. Teams must not begin the first throw in the next end until 10 seconds before the end of the break. The timing of the team taking the throw begins after the end of the break, unless a player has started the throw. The duration of the break is usually:

(1) 1 minute after the end of each end, except as provided in paragraph 3.6.10(2). In mixed doubles competitions, if teams place their own “stationary stones”, 30 seconds are added to the break between ends. Teams may not meet or communicate in any way with a coach, substitute player or other team representative.

(2) 5 minutes after the end of the end that defines the middle of the game. Players are allowed to meet with the coach, substitute player and one team official within the playing area.

11. If a player is allowed to retake the throw, the referee will decide whether time needs to be deducted from that team's playing time.

12. If it is necessary to replay an end, the teams' time is reset to the value recorded at the end of the previous end.

13. If the umpire determines that either team is delaying play excessively, he will notify that team's skip and if, after warning, the next stone does not cross the tee line (hog line in wheelchair curling) in the throwing area within 45 seconds, the stone is immediately removed from the game.

14. Each team must complete its part of the game within the allotted time, otherwise it will be given a forfeit. If the stone crosses the tee line (hog line in wheelchair curling) in the throwing area before time expires, the throw is considered successful.

15. A team whose time was counted as a result of a timekeeper’s error will receive double the agreed upon error time.

16. The time of a team whose time is not counted due to a timing error (the time of both teams is not counted) is not reduced, but the corresponding amount of time will be added to the time of the other team.

TIMEOUTS

2. Each team may use one 60-second team time-out during each game and one 60-second team time-out during each extra-end.

4. A technical time-out may be called by a team if a player is injured, needs to consult with a referee, or in case of other emergency situations. During technical timeouts, the teams' playing time is stopped.

PROCEDURE FOR RANKING TEAMS / RESULTS OF TEST THROWS

1. To rank teams after a round-robin tournament, the following criteria apply (in order):

(1) Teams are ranked according to their win-loss record.

(2) If two teams score the same number of points, their places are allocated based on the results of the head-to-head match between these teams in the round-robin tournament.

(3) If three or more teams score the same number of points, then their places are distributed based on the results of meetings between these teams in a round-robin tournament (if this methodology does not allow ranking all teams, then the rank of the remaining teams is determined by the results of head-to-head matches between them).

(4) For all remaining teams whose rank cannot be determined by the above methods, the ranking is based on the final result of the Draw Shot Challenge (DSC). This result is the arithmetic average of all individual results of test shots performed by teams at the end of the pre-match warm-up in round-robin tournament games.

If the competition is played in more than one group and the groups differ in the number of teams, to ensure uniformity in the calculation of the result of test shots, only the shots taken before the first equal number of games are counted.

If the total number of test throws was 11 or less, the one worst score is automatically eliminated before calculating the arithmetic average. If the total number of test throws was more than 11, then the two worst results are automatically excluded before calculating the arithmetic mean.

The team with the lower total score of test shots is ranked higher. If the final result of test staged throws is the same, then the team with the least unequal result receives a higher rank.

(5) If teams competed in different subgroups and did not reach the playoff stage, ranking is carried out by comparing the final results of test shots of teams with the same rank in each of the subgroups. The team with the lower total score of test shots is ranked higher.

(6) In the event that teams are eliminated from the competition after losing the play-off stage and no additional games are played to rank them, the teams eliminated at the same stage will be ranked based on the results of their test shoots.

2. There are no tiebreakers.


Training of coaches and referees in curling

Training of coaching and refereeing personnel in curling is carried out in three areas:
- on the basis of a state higher educational institution;
- at seminars and courses conducted by the federation;
- at foreign seminars (clinics).

Currently, the FKR, together with the St. Petersburg Academy of Physical Culture named after P.F. Lesgaft, is implementing a multi-level training program for sports specialists in the following forms of training:
- studying at the Academy as a full-time or part-time student (from 1st to 4th year or 5-6th year in the master's program);
- training as a graduate student or applicant;
- obtaining a second higher education;
- short-term training at the Academy's Advanced Training Center (with the issuance of a state diploma).
- training is carried out both on a state budget and on a contract basis.
- When implementing the second of these areas, the FKR organizes courses, seminars, internships in Moscow or St. Petersburg with the involvement of leading domestic specialists.
- FKR provides information and organizational assistance for the participation of specialists in foreign seminars, clinics and internships conducted through international and national federations.


Methodological literature on curling published in the Russian Federation

Curling: organization and refereeing of competitions, rules of the game. (author K.Yu. Zadvornov), - 2006
- Curling. Rules of the game. - FKR., - 2002.
- Current problems of organization and methods of training athletes in team sports. Collection of methodological materials. - 2000.
- Structure and content of activities of the Russian Curling Federation. - 1999.
- Theoretical foundations of individual training of an athlete in curling. Textbook (author K.Yu. Zadvornov). - 1999.
- Curling: strategy and tactics of the game (author K.Yu. Zadvornov). - 1996.

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